Multi-level analysis of motor actions as a basis for effective coaching in virtual reality

In order to effectively support motor learning in Virtual Reality, real-time analysis of motor actions performed by the athlete is essential. Most recent work in this area rather focuses on feedback strategies, and not primarily on systematic analysis of the motor action to be learnt. Aiming at a high-level understanding of the performed motor action, we introduce a two-level approach. On the one hand, we focus on a hierarchical motor performance analysis performed online in a VR environment. On the other hand, we introduce an analysis of cognitive representation as a complement for a thorough analysis of motor action.
© Copyright 2016 Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). Published by Springer. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences training science
Tagging:virtuelle Umgebung
Published in:Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)
Language:English
Published: Cham Springer 2016
Series:Advances in Intelligent Systems and Computing, 392
Pages:211-214
Document types:article
Level:advanced