Jenny, S. E., Manning, R. D., Keiper, M. C. & Olrich, T. W. (2016). Virtual(ly) athletes: Where eSports fit within the definition of "Sport". Quest, 69 (1), 1-18. Zugriff am 17.12.2018 unter https://doi.org/10.1080/00336297.2016.1144517
APA (7th ed.) CitationJenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2016). Virtual(ly) athletes: Where eSports fit within the definition of "Sport". Quest, 69(1), 1-18.
Chicago Style (17th ed.) CitationJenny, S. E., R. D. Manning, M. C. Keiper, and T. W. Olrich. "Virtual(ly) Athletes: Where ESports Fit Within the Definition of "Sport"." Quest 69, no. 1 (2016): 1-18.
MLA (9th ed.) CitationJenny, S. E., et al. "Virtual(ly) Athletes: Where ESports Fit Within the Definition of "Sport"." Quest, vol. 69, no. 1, 2016, pp. 1-18.