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    Wearable real-time skateboard trick visualization and its community perception

    Groh, B. H., Flaschka, J., Wirth, M., Kautz, T., Fleckenstein, M., Eskofier, B. M.
    Published in IEEE Computer Graphics and Applications (2016)
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    “…IEEE Computer Graphics and Applications…”
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  2. 2

    Using virtual reality to analyze sports performance

    Bideau, B., Kulpa, R., Vignais, N., Brault, S., Multon, F., Craig, C.
    Published in IEEE Computer Graphics and Applications (2010)
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    “…IEEE Computer Graphics and Applications…”
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  3. 3

    Visual effects and video analysis lead to Olympics victories

    Sheppard, L. M.
    Published in IEEE Computer Graphics and Applications (2006)
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